04.28.08 From the Viking
DV EXPOSE: Video Games Can Drive You Insane
Written by Eddie R. Inzauto
Video games have been likened to drugs by a number of watchdog groups and mainstream media sources in the past, and, like any other form of media, this is partially true. Books, movies, video games, etc., all have the power to influence the emotional state of their audience. Some games happen to make the player go just a little bit insane. Let's look at the evidence.
Eternal Darkness: Sanity's Requiem
Here's a game that not only was created as a horror game, but was also designed to fuck with the gamer outside of the four walls of the game world. As players explored the various demon-filled and occult-themed areas in the game, the story's protagonists would begin to lose their senses. The game's developers translated that into some serious mind games for the player; bleeding walls, random flashes of disturbing images, insects appearing to crawl on the screen, the sudden dismemberment of your character, and even a faked system crash and data loss are just some of the "insanity effects" of Eternal Darkness.
The Silent Hill Series
Silent Hill games always worked in opposition to the Resident Evil series, but took a more cerebral and generally creepy approach than the startling "cheap scares" of RE. These games place the player in a totally warped setting where disfigured mannequins come to life and strange creatures with no skin stalk you in the fog-laden darkness. To add to this, the environments are constantly changing from "normal" to something more closely resembling hell on earth -- and back again. And let's not forget the hospitals, schools, mental institutions, etc. that are painted in blood and the giant, convulsing, severed head and ghostly images that tell you to murder people. It can be quite disturbing.
Any Game That Features Level-Grinding
This is a different sort of insanity. It's more of the "I-hate-you-for-making-me-do
Killer 7
This game may not actually make you go insane from playing it. You may have to already be out of your mind to make your way through this deranged story. Or maybe it's the process of trying to actively decipher all the symbolism, metaphorical crap, and deeper meaning in the game that causes one to lose it. In any case, there is at least one method of mental abuse going on here. They say that there's a fine line between genius and insanity, and Killer 7 proves that theory correct.
Wizardry: Proving Grounds of the Mad Overlord
This game was a close runner-up in the Crazy-Hard NES Games article a few weeks back, and for good reason. This game thrusts you into a ten-level labyrinth crawling with enemies who will kick your ass -- and a shitload of traps and other dangers -- with not so much as a scribble on a napkin to let you know where you're going. If you're looking for a map in this game, you'd better have a pencil and some graph paper ready, or you're shit out of luck. On top of this lab-rat-trapped-in-a-sick
Call of Cthulhu: Dark Corners of the Earth
Indigo Prophecy
Zombie Nation

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Eternal Darkness: Sanity's Requiem and Call of Cthulhu: Dark Corners of the Earth....sweetness
i am a rather large lovecraft fan.......indeed, howard phillips wrote some of the greatest pieces of literature ever, not to mention the guy drew the aliens from the movies of the same (similar) name
Thats what i spent my sunday doing yesterday LOL
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