DV EXPOSE: Video Games Can Drive You Insane

By Eddie R. Inzauto on April 28, 2008 - 9:00 am | Permalink

Video games have been likened to drugs by a number of watchdog groups and mainstream media sources in the past, and, like any other form of media, this is partially true.  Books, movies, video games, etc., all have the power to influence the emotional state of their audience.  Some games happen to make the player go just a little bit insane.  Let's look at the evidence.

DV Expose: Video Games Can Drive You Insane 

 

Eternal Darkness: Sanity's Requiem

Eternal Darkness: Sanity's Requiem 

Here's a game that not only was created as a horror game, but was also designed to fuck with the gamer outside of the four walls of the game world.  As players explored the various demon-filled and occult-themed areas in the game, the story's protagonists would begin to lose their senses.  The game's developers translated that into some serious mind games for the player; bleeding walls, random flashes of disturbing images, insects appearing to crawl on the screen, the sudden dismemberment of your character, and even a faked system crash and data loss are just some of the "insanity effects" of Eternal Darkness. 

The Silent Hill Series

The Silent Hill series 

Silent Hill games always worked in opposition to the Resident Evil series, but took a more cerebral and generally creepy approach than the startling "cheap scares" of RE.  These games place the player in a totally warped setting where disfigured mannequins come to life and strange creatures with no skin stalk you in the fog-laden darkness.  To add to this, the environments are constantly changing from "normal" to something more closely resembling hell on earth -- and back again.  And let's not forget the hospitals, schools, mental institutions, etc. that are painted in blood and the giant, convulsing, severed head and ghostly images that tell you to murder people.  It can be quite disturbing.

Any Game That Features Level-Grinding

Level grinding is the worst. 

This is a different sort of insanity.  It's more of the "I-hate-you-for-making-me-do-this-you-motherfucking-piece-of-shit-game" sort of insanity.  When forced to do the same thing over and over and over again, with little variety or the slightest hint of fresh content, it's not very difficult to find yourself cursing at the TV/monitor or physically abusing inanimate objects.  This sort of dementia can even spill over into real life, causing you to hear battle themes playing in your head or see hobgoblins on the side of the road at night.  Becoming a slave to the grind certainly takes a toll on healthy brain activity.

Killer 7

Killer 7 

This game may not actually make you go insane from playing it.  You may have to already be out of your mind to make your way through this deranged story.  Or maybe it's the process of trying to actively decipher all the symbolism, metaphorical crap, and deeper meaning in the game that causes one to lose it.  In any case, there is at least one method of mental abuse going on here.  They say that there's a fine line between genius and insanity, and Killer 7 proves that theory correct.

Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord 

This game was a close runner-up in the Crazy-Hard NES Games article a few weeks back, and for good reason.  This game thrusts you into a ten-level labyrinth crawling with enemies who will kick your ass -- and a shitload of traps and other dangers -- with not so much as a scribble on a napkin to let you know where you're going.  If you're looking for a map in this game, you'd better have a pencil and some graph paper ready, or you're shit out of luck.  On top of this lab-rat-trapped-in-a-sick-cheese-maze gameplay, the character creation is the stuff of nightmares.  On many occasions, I've sat down to create a party, only to discover that an hour later I was still working on the first member.  It's like instant-onset OCD when you "roll" for stats, because no matter what stat bonus you end up randomly getting, there's always that little voice in your head that says, "try one more time... just one more... you can get better... do it... just once more."  Did you read that?  The voice in your head.  Voices!  That's insanity.

Call of Cthulhu: Dark Corners of the Earth

Call of Cthulhu: Dark Corners of the Earth 
 
H.P. Lovecraft is a master of horror, and any time his storytelling is adapted to any medium other than literature, the mental state of the characters must be translated from the written word into something more tangible, like the mental state of the audience.  Call of Cthulhu creates an atmosphere that is deeply disturbing, even though it is not always overtly blood-curdling.  In addition to the dark and gritty environments, the psychological mind-fuck comes from the fact that everything is a secret.  You are clearly an outsider to something that you know is horrifying, and the means to figure out exactly what that horror may be is kept just out of reach.  When you do come in contact with any of the nasty stuff, there is an obvious toll (vision blurs, motions are slowed, etc) on your perceptions, which can easily affect your mental state as you play through any urgent situation.  This is the type of game off of which nightmares feed.

Indigo Prophecy

Indigo Prophecy 
 
In Indigo Prophecy, the main protagonist is a normal guy who commits a murder while under some sort of dark spell, and then spends the rest of the game running from the police and seeking answers about whatever it was that put him in that predicament in the first place.  Throughout the game, you are subject to intense visions, unnerving interactions with creepy characters, and a world-ending plot that is so strange and convoluted that you don't know what the hell is going on half the time.  You also play the game from the perspectives of multiple individuals, and are always pressed for time and forced to make quick decisions with dire consequences.  It is stressful to say the least and mind-altering at the other extreme.
 

Zombie Nation

Zombie Nation
 
This NES game can make a person go insane in a variety of ways.  First of all, you play a floating disembodied head with the famous bald-on-top-with- a-long-mullet hairstyle popularized by Hulk Hogan in the late 80s/early 90s.  This head magically hovers around various U.S. cities vomiting what appears to be either A) chunks of ground beef, or B) bits of intestines, and shooting an infinite number of eyeballs directly from its eye sockets.  Either of these projectiles are somehow quite explosive, and obliterate sections of skyscrapers on contact.  Let's not forget that this thing eats people a la Rampage.  If you're not already feeling a bit... off... in the head, try the game out for yourself, but be ready for your inevitable demise, as this game know how to kill your ass (...head?).  If you have any desire at all to WIN in a game, let alone be able to comprehend the premise behind it, Zombie Nation will drive you insane.


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